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Advanced Do-It-Yourself Java GamesAn Introduction to Java Threads and Animated Video Gamesby Annette Godtland Quantity discounts available! |
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book in the . You'll add animation and sound to computer games as you develop advanced programming skills: abstract classes and interfaces, state driven programming, and model/view/controller design. There are a few more files you need to do the lessons in the book. Download to your computer and extract the files into your Java work folder.
The More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The in the series is Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games.
in the series isYou'll use threads and advanced programming techniques to create eight animated video games that are modeled after some of the classics:
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Learn how to create, start, and stop a thread that continually updates the display, and how to add sound to a program. My Timer counts down the number of seconds from any start time and beeps when the timer reaches zero. |
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Learn how to move objects with the mouse and how to integrate the timer created for the previous program into this program's game. Make as many other words as possible from the letters of a random seven-letter word, in sixty seconds. |
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Learn how to use a thread to automatically move objects. Swap balls to form chains of three or more matching balls. Completed chains will be removed and replaced by new balls. Score more points for longer chains. |
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Learn to create continuous motion using a Swing timer and learn to detect collisions. Flap the baby bird's wings to guide the bird through the gaps in the walls. More points are given for flying through smaller gaps. |
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Learn to use abstract classes. Move, rotate, and drop falling bricks to complete rows. Earn more points by completing multiple rows with a single brick. |
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Learn to use state-driven programming for managing game activity and to detect collisions of irregularly-shaped objects. Softly land a spaceship without crashing into walls or using up all the fuel. The softer and the more difficult the landing pad, the more points are awarded and the more fuel is replenished. |
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Learn to use an interface for more efficient state-driven code. Guide the mouse to eat cheese without getting caught by the cat. Be careful - the cat can hear when the mouse moves and will try to hunt it down. |
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Learn to separate the program logic from user interface using a model/view/controller design. Blitz is a popular card game also known as Scat or 31. Try to get 31 points in one suit or rap if another player might have fewer points. But beware, anyone who raps with the worst hand must pay double. |
The book provides complete instructions for creating each of these games youself. However, if you would rather download and install the finished games than write the programs yourself, a few of them are available for you to download for free from our
page.Would you like to improve your Java programming skills while having fun doing it? Learn more about the
of books. Learn why these books were written, why learn computer programming, and why Java. Learn how these books are organized, why they were written as electronic books, and what's next.The books ccurrently available in the series:
Do you have a program that you would like to share with others, maybe even sell? You have much more to consider if you want to make it easy for others to use, to protect it, and to sell it safely and securely online. It's time to make your program market-ready.
.Create Your Own Mobile-Friendly Online Store: Add a Free Shopping Cart to Web Pages that Adapt to Screen SizeDo you have something you would like to sell online? Would paying to use existing online stores or e-commerce software cut too far into your small profit margin? By creating your own online store, the only selling fee you would need to pay is the PayPal transaction fee, which is only charged when an item is sold.
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