Godtland Software - Books Directory

Currently we have four books available.

Do-It-Yourself Java Games

An Introduction to Java Computer Programming

Do-It-Yourself Java Games teaches the basics of Java programming as you create text-based puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more.

Do-It-Yourself Java Games is the first book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


More Do-It-Yourself Java Games

An Introduction to Java Graphics and Event-Driven Programming

More Do-It-Yourself Java Games teaches the basics of working with color, graphics, and many forms of user interface as you create card games, dice games, mazes, word games and many more puzzles and games.

More Do-It-Yourself Java Games is the second book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


Advanced Do-It-Yourself Java Games

An Introduction to Java Java Threads and Animated Video Games

Advanced Do-It-Yourself Java Games teaches you to add animation and sound to computer games as you develop advanced programming skills: abstract classes and interfaces, state driven programming, and model/view/controller design.

Advanced Do-It-Yourself Java Games is the third book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


This Little Program Went to Market

Create, Deploy, Distribute, Sell, and Market Software and More on the Internet at Little or No Cost to You

This Little Program Went to Market teaches you how to sell almost anything on the Internet. Step-by-step instructions take a computer program through the entire process of creation, deployment, distribution, sales and marketing. All the tools you'll use are available for free.

  • Create a Web site and launch an Internet sales and marketing process.
  • Make your computer programs "market ready".

This Little Program Went to Market - Blog

In this blog, Annette Godtland, author of "This Little Program Went to Market", shares many of the tips, tools, and techniques that she documented in her book and that we use at Godtland Software Corporation. Learn to create, deploy, distribute, sell, and market software and more on the Internet at little or no cost to you.

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